1 REM=-=-=-=-=-=-=-=-=-=-= 2 REM= SPRITE LOADER = 3 REM=-=-=-=-=-=-=-=-=-=-= 10 INPUT"LOAD WHICH SPRITE FILE";FL$ 20 INPUT"WHICH MEMORY BLOCK (192..199)";BK 30 MEM=64*BK 40 OPEN 8,8,8,"0:"+FL$+",S,R" 45 REM>> FOR TAPE, REPLACE 46 REM>> LINE 40 WITH THIS: 47 REM>> OPEN 8,1,0,FL$ 50 FOR N=1 TO 63 60 INPUT#8,TTL 70 PRINT TTL, 80 POKE MEM,TTL : MEM=MEM+1 90 NEXT N 100 CLOSE 8